Adding bones to the character.
Some sloppy bones done in Blender.
Some sloppy bones done in Blender.
Well, here he is, my first full voxel character. Built in Qubicle, but rendered in MagicaVoxel. He’s split up into sections so I can add bones for animation.
Ah, the excitement of starting a new game when you have no idea what you’re doing. I’m looking to recreate Spy Hunter, having never done car physics before I figured I could just jump in and do it! I added…
Here is a quick prototype of a simple arcade game.