Adding bones to the character.
Some sloppy bones done in Blender.
Some sloppy bones done in Blender.
Well, here he is, my first full voxel character. Built in Qubicle, but rendered in MagicaVoxel. He’s split up into sections so I can add bones for animation.
For the programming challenge Chris and myself started, we are making an endless runner with mario like aspects. Because we have limited time we’ve selected Kenny’s art assets as our graphical base and have started the coding. Earlier today we…
I’ve done a couple update items to my little casual game, Ragin Pirates! I actually had planned to release these updates a week ago Friday for the Family Day long weekend parts of Canada celebrates. Insert upper respiratory infection here. …
Ah, the excitement of starting a new game when you have no idea what you’re doing. I’m looking to recreate Spy Hunter, having never done car physics before I figured I could just jump in and do it! I added…
Here is a quick prototype of a simple arcade game.