Some sloppy bones done in Blender.
Chris
MaleDefaultTest
Well, here he is, my first full voxel character. Built in Qubicle, but rendered in MagicaVoxel.
He’s split up into sections so I can add bones for animation.
Progress!
Finally have something to show on our one-week game challenge. We have sprite animation, jumping, sound effects and music. The level is also randomly generated, but has little variety at the moment.
The wheels fell off.
Helicopter Cave clone with Hex Graphics
Here is a quick prototype of a simple arcade game.