Some sloppy bones done in Blender.
Well, here he is, my first full voxel character. Built in Qubicle, but rendered in MagicaVoxel. He’s split up into sections so I can add bones for animation.
Finally have something to show on our one-week game challenge. We have sprite animation, jumping, sound effects and music. The level is also randomly generated, but has little variety at the moment.
Ah, the excitement of starting a new game when you have no idea what you’re doing. I’m looking to recreate Spy Hunter, having never done car physics before I figured I could just jump in and do it! I added…
Here is a quick prototype of a simple arcade game.