Adding bones to the character.
Some sloppy bones done in Blender.
Some sloppy bones done in Blender.
Well, here he is, my first full voxel character. Built in Qubicle, but rendered in MagicaVoxel. He’s split up into sections so I can add bones for animation.
Chris and I have been making some serious progress, but have held back posting an update video as most things were happening behind the scenes and wouldn’t have been that interesting. First big change….we have a name. IDKR. Simple, easy…
Finally have something to show on our one-week game challenge. We have sprite animation, jumping, sound effects and music. The level is also randomly generated, but has little variety at the moment.
For the programming challenge Chris and myself started, we are making an endless runner with mario like aspects. Because we have limited time we’ve selected Kenny’s art assets as our graphical base and have started the coding. Earlier today we…
What sort of game can a fledgling development company release within a week of development? Lets find out! Chris and I have decided to start a small, yet fun little project together. He’s already quite proficient at Unity, while I’ve…
I’ve done a couple update items to my little casual game, Ragin Pirates! I actually had planned to release these updates a week ago Friday for the Family Day long weekend parts of Canada celebrates. Insert upper respiratory infection here. …
Ah, the excitement of starting a new game when you have no idea what you’re doing. I’m looking to recreate Spy Hunter, having never done car physics before I figured I could just jump in and do it! I added…
My little casual arcade game is done! I have a game on the Play Store! It’s also on the Tizen Market, ready for the devices to launch. It was a quick development, trying to get it into a couple Tizen…
I’ve been pushing hard to finish and release my little game, Ragin’ Pirates for the Tizen App Contest. I made it, released it. Its in. I wasn’t overly happy with the amount of levels I had though, ending up with…